
Much like EA’s decision to open-source several of its accessibility-related gaming patents for public use, Ubisoft has recently announced the release of its internal tool “Chroma,” designed to assist with color vision deficiencies. The tool is now available for public download via GitHub.
Chroma functions by overlaying a visual filter on the screen, enabling users to select and identify which colors they struggle to distinguish. It employs an algorithm known as Color Oracle to simulate visual impairments and renders the processed output across one or multiple displays for comparison.
The tool can be toggled using a hotkey and integrates seamlessly with existing in-game display settings, all while maintaining minimal impact on overall game performance.
It is important to note that Chroma is not intended to directly resolve issues faced by players with color vision deficiencies. Rather, it is a development aid designed to help game creators experience and understand the visual challenges such players face, thereby providing a basis for more inclusive design decisions.
By making Chroma publicly available, Ubisoft hopes to empower more developers and studios to create gaming experiences that are thoughtfully designed for players with color perception difficulties.