Inseye is developing eye-tracking accessories for Meta Quest
According to a report from MIXED, a New York-based startup named Inseye is developing an eye-tracking accessory for the Quest 2/3 headsets, called Inseye Lumi. This accessory will attach to the lens assembly and connect to the headset via USB-C and a 3.5mm audio jack.
Inseye Lumi employs a combination of infrared emitters and six photodetectors that measure the intensity of light reflected by the eyes, using AI to analyze and determine the position of the pupils.
Compared to Inseye’s approach, most headsets supporting eye tracking utilize cameras to capture light, such as Apple’s Vision Pro, which employs a combination of infrared cameras and LEDs for eye tracking. Inseye claims their solution offers several advantages over camera-based systems: notably lower power consumption, a high refresh rate of up to 1000Hz, and latency of less than 1 millisecond. These benefits provide a superior foveated rendering experience, reducing GPU load in PCVR. Furthermore, Inseye has announced plans to support VRChat integration.
However, MIXED noted that this solution might have slightly less precision than camera-based systems. Users will need to calibrate the device upon startup.
Additionally, it’s worth mentioning that nearsighted users cannot wear glasses while using this accessory; instead, they must purchase specific corrective lenses from Inseye.
The target price for the eye-tracking module is $160, though the release date remains unknown. Interested individuals can place a refundable $1 deposit on Prelaunch.com and secure the accessory for $100 upon its official release.