In 2025, T1 fans (the League of Legends team) persist in urging Riot Games to find a solution to the ongoing DDoS attacks that have threatened the stability of games and disrupted T1’s training for several years.
On January 6, the team announced a temporary suspension of player streams. Efforts to combat these attacks have been underway for a considerable time, yet a lasting resolution remains elusive. Following T1’s victory at Worlds 2024, players actively streamed a variety of content, but cyber threats forced the cessation of these streams.
The first major attack occurred on February 25, 2024, during the group stage of the LCK, where the match between DRX and Dplus KIA was interrupted eight times, stretching the series to a staggering seven hours. Just three days later, attacks disrupted a match between T1 and FearX, compelling organizers to hold the second game behind closed doors and issue refunds to ticket holders.
On March 4, 2024, an LCK representative condemned the incidents as criminal acts and confirmed that the organization had sought assistance from authorities. Riot Games and global security teams have been actively working on countermeasures, but the attacks persist. In June 2024, T1 briefly resumed streaming, only to halt again within a week due to renewed attacks.
The events have profoundly impacted the team. T1 stated that the attacks have undermined player morale and disrupted their training routines. The loss of access to Korea’s Solo Queue, one of the most competitive servers, has complicated match preparation, reducing their chances of success. Additionally, the halt in streaming has inflicted financial losses on the team, depriving them of platform revenue and viewer donations.
Measures implemented in collaboration with Riot Korea have failed to resolve the issue, merely redirecting the attacks toward other Solo Queue participants. Riot Games representatives, including League Studio head Meddler, emphasize that the company continues to investigate the root causes of these attacks and develop new defense mechanisms.
The community has rallied around T1, urging Riot Games to address the issue before the LCK Cup 2025 begins. Fans have proposed protective measures for streams, such as implementing delays or modifying stream formats. However, many believe the situation demands a systemic approach and substantial efforts from Riot.
Riot Games itself has previously fallen victim to cyberattacks, most notably in January 2023. At that time, the game developer and publisher announced delays to game patches for several products due to a breach of its internal development environment. Hackers also stole the source code for League of Legends, Teamfight Tactics, and other studio projects, along with an outdated version of their anti-cheat software. Within a week, the company received a ransom email demanding payment.